TimeManager
Claim this plugin
This plugin was imported from Spiget and is currently unclaimed.
Plugin Information
Description
Spigot plugin for time management and display TIME MANAGEMENT FUNCTIONALITIES Define a start time and a speed modifier per world. Set a suitable refresh rate for the performance of your server. Speed could be increased/decreased up to 20 times or match UTC time with offset to local time. Day and night can be set to different speed values, which can be great for RPG or some mini-games. Worlds list is actualized and timers are synchronized on each server startup and reload. Time and speed can be modified or synchronized with in-game commands or reloading after manually changes. A specific time offset can be defined for each player. TimeManager can schedule commands that run at a time specified in the cmds.yml file. Scheduled commands can use the placeholders described below, with the exception of {tm_player}. This plugin override the vanilla '/time' command. The command to change a single world time is '/tm set time [ticks|daypart|HH:mm:ss] [world]'. SLEEP MANAGEMENT FUNCTIONALITIES TimeManager allows you to manage sleep: number of players required, animation during night skip, synchronization between worlds when waking up, etc. Sleep can be authorized, forbidden or linked with some other worlds. individual permissions can also be used. PLAYER COMMAND /now A single command is used to display a custom message with the time, the date, the number of elapsed days or weeks, or many other placeholders. /now messages support multi-language and could automatically be accorded to any player's locale available in the lang.yml file. Using the permissions, you can permit players to choose the display and/or the world argument or neither of the two. Display argument can be : 'msg', 'title' or 'actionbar'. Nether and the End worlds could have a specific message. Hexadecimal colors can be used in the YAML files. PLACEHOLDERS The available placeholders are as follows :
Minecraft Plugin Badges
Use these badge images in docs, README files, or forum posts.