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TowerManaEvent

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Plugin Information

Type: Minecraft plugin
Spigot Resource: Open on SpigotMC
Created by: Spiget Importer

Description

The essence of the event is that a schematic spawns at random coordinates (the range is specified in config.yml for the X and Z axes). The schematic is located at the path plugins/TowerManaEvent/schematics/<schematic_name> (the schematic name is specified in config.yml). After the schematic has spawned, a hologram appears above all chests (the hologram lines are configured in config.yml). The hologram displays information about the chest: the amount of mana the chest has, the current stage, the last ability used. A bossbar also appears (configured in config.yml), which can display event information: event coordinates, current stage, time remaining until the stage ends, PvP status (enabled/disabled). The chest spends mana on abilities. There are 4 abilities in total: Web: spawns a web beneath a player and deals damage; the web then disappears, Fireballs: spawns fireballs above the chest, which then fly towards players, Splash damage: particles appear around the chest in the form of a circle that expands and then contracts. Players within these circles take damage, Horses: horses spawn in front of the chest and move forward. Players who cross their path take damage and are knocked back. All abilities are configurable in the configuration file (config.yml). The chest replenishes mana through player deaths within the schematic area. After this, Stage 1 of the event begins. There are 3 stages in total (configurable in config.yml). For each stage, you can configure: PvP status (enabled/disabled), duration, available abilities, whether opening chests is allowed or forbidden. Player privileges such as FLY, GOD, and VANISH are disabled within the schematic area. Actions can be configured for, event start, event end, stage transitions (e.g., sending a message, playing a sound, etc.). Chests are specified in the configuration file (config.yml) in the settings.chests section, where the chest’s offset along the X, Y, and Z axes is defined. You can also configure, the initial amount of mana for a chest, how much mana a random chest gains per player death, how much mana is granted when transitioning to the next event stage. Screenshots:

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